Rewards
A reward needs to be assigned to a packet to be able to be sold.
| Attribute | Description | 
|---|---|
| Name | Name of reward | 
| Serverbundle | Serverbundle which the reward is assigned to | 
| Event | Event on which the reward functionality is executed | 
| Once / One Server | Reward is only executed on one server in the serverbundle | 
| Execute again if packet has been extended | Execute this reward again if the packet got extended (e.g. by a subscription payment) | 
| Type | Reward Type | 
Manual Rewards
Rewards can be added manually to users by applying them to an applied packet.
Packets
Packets can be applied to a user from within the Add applied packet dialog. This dialog can be found in the Shop Administration -> Applied Packets -> Add applied packet
Credits
Credits can be manually added or removed from within the User Dashboard -> Purchases -> Credits.
It is possible to remove credits by entering a negative number of credits (e.g. -100 credits).
HTTP Rewards
Variable Replacements
The serverbundle setting has no effect on HTTP rewards.
The following variables within the url are replaced.
%user_id%: The VyHub user id%username%: The players in-game nickname%serverbundle_name%: The serverbundle name%serverbundle_id%: The serverbundle id%packet_name%: The packet name%packet_id%: The packet id%applied_packet_id%: The applied packet id%purchase_id%: The purchase id%purchase_amount%: The purchase amount with currency%purchase_amount_total%: The purchase total amount%purchase_amount_net%: The purchase net amount%purchase_amount_tax%: The purchase tax amount%purchase_amount_credits%: The purchase credits%currency_code%: The currencies code%currency_symbol%: The currencies symbol